![]() In that regard, I guess you can say that the worldbuilding of the more classic Final Fantasy games until VI or VII are by far the strongest original experiences for us.” The Final Fantasy games that have stayed with the members on this team tend to be the titles they played when they were young. “Final Fantasy XVI is developed by Square Enix’s Creative Business Unit III. You can feel the incredible power of Square’s developers at the time, eager to put every interesting idea they had in there. It had three discs, and the amount of mini games it included is almost reminiscent of the amount of content you find in an MMORPG. The graphics had a great impact on me, and the game’s volume of content was almost unbelievable at the time. This one is not about your own roleplaying experience, but a roleplay experience in which you stand in the shoes of the unique characters that are Cloud and his friends. I think this title showed me that Final Fantasy is a series that needs to have both a great story as well as well designed systems. The world is of a grand scale, and the game’s difficulty was something to remember as well. To me, Final Fantasy III solidified the series’ systems. ![]() It was also the first iteration of the Active Time Battle system. Thanks to the job system, you can customize your own characters. The player controls the four Warriors of Light, and their names have not been decided. ![]() “The next title I would want to mention is Final Fantasy III. ![]()
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